Each time a prominent awards ceremony nears, you'll find an outcry for introducing fresh award types to acknowledge overlooked contributions and satisfy the hearts of fans with niche passions.
Another commentator made the case supporting a scary games classification. It would be amazing. So would strategy board titles, this being someone's personal cause. However, I must insist if I try to elbow in front just as with other blinkered fanatics, I have a cast-iron argument backing this proposal stands as crucial and significant. This is the request: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions defies precise measurement; it remains highly personal, and inevitably generate discussions and end in fuzzy definitions. This explains why film award organizations avoid this approach. However, it represents an essential concession for the industry of interactive entertainment, showing incredible range they hardly constitute one unified medium.
To recognize the complete range of interactive entertainment excellence to be recognized, and to ensure all game types to receive proper recognition, classification by type becomes crucial.
Existing Game Classification System
The major gaming awards presently include classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types effectively encompass numerous genres, making space possible for most games within them.
Not so for puzzle games. No suitable classification appears to put them. Examine these examples from outstanding current releases, each quite distinct: building puzzles of one title, the pulse-pounding block-matching from another release, engaging interpersonal challenges from additional release. What category would fit them among existing types? Simply put, no category fits.
The Representation Problem
There are dozens excellent brain-teasers released every year lacking appropriate categories during gaming ceremonies, except when they manage to fit award groups including Handheld titles, VR/AR Game, or the intensely contested Indie races.
- An iconic brain-teaser got overlooked for anything during that awards season
- Another creative title missed out that year
- Popular arranging title received no acknowledgment that year
- Only a few logic titles scraped into independent or mobile categories
Significance of Puzzle Games
These are often small games, however the design in brain-teasers carries substantial weight. Iconic mobile puzzle games stand as most engaged experiences globally maintaining this status for an extended period.
The legendary block-stacking game competes with well-known building titles claiming status as best-selling game of all time; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks to the art of video games, and engaging with diverse game types.
Recommendation and Reasoning
Brain-teasers wouldn't encounter this problem. One could readily select multiple candidates with fascinating, diverse, deserving games annually without trouble — actually, with challenge, since numerous excellent so many good games out.
Restating the point, these represent titles that otherwise have no home in important events. Puzzle game makers function at the hard edge game development, developing some of the purest expressions of gaming itself. Comparable to movie stunt professionals, they merit acknowledgment. Don't make them wait 35 years.